

Initially, you'll only have environmental tools to deal with these enemies - so you'll need to pause a moment to think about how to wrangle these critters so they don't attack you - but that, too, changes quickly enough.

Having enemies that aggressively attack you sets the stage for bigger and scarier things to come in the universe, especially since 400 years have passed and these creatures apparently evolve rather quickly.

This time around, you'll need to fend off aggressive enemies who try to sap your power. That's a big change-up from the original in which the enemies mostly acted like the metal bits from the board game Operation, ensuring players would follow a path without touching the edges. The most surprising of which is the inclusion of actual enemies that will attack you if you're not careful (or don't dispatch of them immediately). While some sequels tend to stick to familiar mechanics and just change up the scenery a bit, Lone Echo II completely flips the script on its head and introduces several new mechanics almost immediately. Unlike the original title - which has you going through at least an hour of seemingly menial activities before the action heats up - Lone Echo II puts players in danger within 15 minutes of the game starting. Jack has been out of commission for roughly four months after the end of the first game, giving a good excuse to either get oriented with the controls (if you're a first-time player) or skip through them entirely and get on with the story.
